CODIGO DE CUBO EN 2D
#include <GL/glut.h>
void myinit(void)
{
glClearColor(1.0, 1.0, 1.0, 1.0);
glColor3f(1.0, 0.0, 0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, 500.0, 0.0, 500.0);
glMatrixMode(GL_MODELVIEW);
}
void display( void )
{
typedef GLfloat point2[2];
point2 verticesc[8]={{150.0,150.0},{350.0,150.0},{350.0,350.0},{150.0,350.0},{250.0,250.0},{400.0,250.0},{400.0,450.0},{250.0,450.0}};
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_LINES);
glVertex2fv(verticesc[0]);
glVertex2fv(verticesc[1]);
glVertex2fv(verticesc[1]);
glVertex2fv(verticesc[2]);
glVertex2fv(verticesc[2]);
glVertex2fv(verticesc[3]);
glVertex2fv(verticesc[3]);
glVertex2fv(verticesc[0]);
glVertex2fv(verticesc[0]);
glVertex2fv(verticesc[4]);
glVertex2fv(verticesc[4]);
glVertex2fv(verticesc[5]);
glVertex2fv(verticesc[5]);
glVertex2fv(verticesc[6]);
glVertex2fv(verticesc[6]);
glVertex2fv(verticesc[7]);
glVertex2fv(verticesc[7]);
glVertex2fv(verticesc[3]);
glVertex2fv(verticesc[7]);
glVertex2fv(verticesc[4]);
glVertex2fv(verticesc[6]);
glVertex2fv(verticesc[2]);
glVertex2fv(verticesc[5]);
glVertex2fv(verticesc[1]);
glEnd();
glFlush();
}
//http://lapalabradelmanko.wordpress.com/2010/09/22/dibujar-funcion-seno-en-opengl/
void main(int argc, char** argv)
{
//glutInit(&argc,argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(500,500);
glutInitWindowPosition(0,0);
glutCreateWindow("Cubo");
glutDisplayFunc(display);
myinit();
glutMainLoop();
}
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